Reading

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (Paperback)
Author: Kouichi Matsuda Rodger Lea / Publisher: Addison Wesley
2013-07-09

Augmented Reality: Principles and Practice (Usability)
Author: Dieter Schmalstieg Tobias Hollerer / Publisher: Addison Wesley
2016-06-10

OpenGL Shading Language, 3/e (Paperback)
Author: Randi J. Rost Bill Licea-Kane Dan Ginsburg John Kessenich Barthold Lichtenbelt Hugh Malan Mike Weiblen / Publisher: Addison Wesley
2009-07-01

OpenGL Programming on Mac OS X: Architecture, Performance, and Integration
Author: Robert P. Kuehne J. D. Sullivan / Publisher: Addison Wesley
2007-12-27

MEL Scripting a Character Rig in Maya (Paperback)
Author: Chris Maraffi / Publisher: New Riders
2008-12-04

The Game Design Reader: A Rules of Play Anthology
Author: Katie Salen Eric Zimmerman / Publisher: MIT
2005-11-23

HCI Remixed: Reflections on Works That Have Influenced the HCI Community
Author: Thomas Erickson David W. McDonald / Publisher: MIT
2007-12-01

Blender Production: Creating Short Animations from Start to Finish (Paperback)
Author: Roland Hess / Publisher: Focal Press
2012-07-20

Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max (Paperback)
Author: Stewart Jones / Publisher: Focal Press
2012-11-09

Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)
Author: Ted Boardman / Publisher: Focal Press
2012-08-03

Understanding Augmented Reality: Concepts and Applications (Paperback)
Author: Alan B. Craig / Publisher: Morgan Kaufmann
2013-06-05

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines (Paperback)
Author: Wes McDermott / Publisher: Focal Press
2010-10-14

3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling (Paperback)
Author: Andrew Gahan / Publisher: Focal Press
2011-11-23

Tradigital 3ds Max: A CG Animator's Guide to Applying the Classic Principles of Animation (Paperback)
Author: Richard Lapidus / Publisher: Focal Press
2011-10-19

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation (Paperback)
Author: Roland Hess / Publisher: Focal Press
2011-06-15

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games (Paperback)
Author: Adam Watkins / Publisher: Focal Press
2011-07-09

Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya (Paperback)
Author: Adam Watkins / Publisher: Focal Press
2012-02-11

Rig it Right! Maya Animation Rigging Concepts (Paperback)
Author: Tina O'Hailey / Publisher: Focal Press
2013-02-28

Realistic Architectural Visualization with 3ds Max and mental ray, 2/e (Paperback)
Author: Roger Cusson Jamie Cardoso / Publisher: Focal Press
2009-10-01