Reading


Rendering with mental ray and 3ds Max, 2/e (Paperback)

Rendering with mental ray and 3ds Max, 2/e (Paperback)

Author: Joep van der Steen Ted Boardman / Publisher: Focal Press

2009-10-01


Blender Foundations: The Essential Guide to Learning Blender 2.6 (Paperback)

Blender Foundations: The Essential Guide to Learning Blender 2.6 (Paperback)

Author: Roland Hess / Publisher: Focal Press

2010-07-17


Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization (Paperback)

Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization (Paperback)

Author: Markus Kuhlo Enrico Eggert / Publisher: Focal Press

2010-07-22


Animating with Blender: How to Create Short Animations from Start to Finish

Animating with Blender: How to Create Short Animations from Start to Finish

Author: Roland Hess / Publisher: Focal Press

2008-09-30


Poly-Modeling with 3ds Max: Thinking Outside of the Box (Paperback)

Poly-Modeling with 3ds Max: Thinking Outside of the Box (Paperback)

Author: Todd Daniele / Publisher: Focal Press

2008-10-01





Essential CG Lighting Techniques with 3ds Max, 3/e (Paperback)

Essential CG Lighting Techniques with 3ds Max, 3/e (Paperback)

Author: Darren Brooker / Publisher: Focal Press

2008-11-01


The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play

The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play

Author: Zack Hiwiller / Publisher: Addison Wesley

2018-09-24


Sams Teach Yourself Unity 2018 Game Development in 24 Hours, 3/e

Sams Teach Yourself Unity 2018 Game Development in 24 Hours, 3/e

Author: Mike Geig / Publisher: SAMS

2018-05-18



Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0

Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0

Author: Ariel Manzur George Marques / Publisher: SAMS

2018-03-19


Advanced Game Design: A Systems Approach ( Game Design )

Advanced Game Design: A Systems Approach ( Game Design )

Author: Michael Sellers / Publisher: Addison Wesley

2017-11-14



Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Author: Mitch McCaffrey / Publisher: Addison Wesley

2017-02-06



Vulkan Programming Guide: The Official Guide to Learning Vulkan (Paperback)

Vulkan Programming Guide: The Official Guide to Learning Vulkan (Paperback)

Author: Graham Sellers John Kessenich / Publisher: Addison Wesley

2016-10-31


OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9/e (Paperback)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9/e (Paperback)

Author: John Kessenich Graham Sellers Dave Shreiner / Publisher: Addison Wesley

2016-07-08


Games, Design and Play: A detailed approach to iterative game design

Games, Design and Play: A detailed approach to iterative game design

Author: Colleen Macklin John Sharp / Publisher: Addison Wesley

2016-06-03