Reading

Rendering with mental ray and 3ds Max, 2/e (Paperback)
Author: Joep van der Steen Ted Boardman / Publisher: Focal Press
2009-10-01

Blender Foundations: The Essential Guide to Learning Blender 2.6 (Paperback)
Author: Roland Hess / Publisher: Focal Press
2010-07-17

Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization (Paperback)
Author: Markus Kuhlo Enrico Eggert / Publisher: Focal Press
2010-07-22

Animating with Blender: How to Create Short Animations from Start to Finish
Author: Roland Hess / Publisher: Focal Press
2008-09-30

Poly-Modeling with 3ds Max: Thinking Outside of the Box (Paperback)
Author: Todd Daniele / Publisher: Focal Press
2008-10-01

Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Author: Andrew Gahan / Publisher: Focal Press
2008-11-01

Deconstructing the Elements with 3ds Max, 3/e: Create natural fire, earth, air and water without plug-ins
Author: Pete Draper / Publisher: Focal Press
2008-10-01

Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques (Paperback)
Author: Jason Patnode / Publisher: Focal Press
2008-03-15

Essential CG Lighting Techniques with 3ds Max, 3/e (Paperback)
Author: Darren Brooker / Publisher: Focal Press
2008-11-01

The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play
Author: Zack Hiwiller / Publisher: Addison Wesley
2018-09-24

Sams Teach Yourself Unity 2018 Game Development in 24 Hours, 3/e
Author: Mike Geig / Publisher: SAMS
2018-05-18

Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity (Game Design)
Author: Sam Keene / Publisher: Addison Wesley
2018-10-21

Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0
Author: Ariel Manzur George Marques / Publisher: SAMS
2018-03-19

Advanced Game Design: A Systems Approach ( Game Design )
Author: Michael Sellers / Publisher: Addison Wesley
2017-11-14

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (Game Design)
Author: Tom Shannon / Publisher: Addison Wesley
2017-08-14

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)
Author: Mitch McCaffrey / Publisher: Addison Wesley
2017-02-06

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)
Author: Jeremy Gibson Bond / Publisher: Addison Wesley
2017-08-20

Vulkan Programming Guide: The Official Guide to Learning Vulkan (Paperback)
Author: Graham Sellers John Kessenich / Publisher: Addison Wesley
2016-10-31

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9/e (Paperback)
Author: John Kessenich Graham Sellers Dave Shreiner / Publisher: Addison Wesley
2016-07-08

Games, Design and Play: A detailed approach to iterative game design
Author: Colleen Macklin John Sharp / Publisher: Addison Wesley
2016-06-03