Reading




Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)

Author: William R. Sherman Alan B. Craig / Publisher: Morgan Kaufmann

2018-11-29


GPU-based Parallel Implementation of Swarm Intelligence Algorithms

GPU-based Parallel Implementation of Swarm Intelligence Algorithms

Author: Ying Tan / Publisher: Morgan Kaufmann

2016-04-05


Multicore and GPU Programming: An Integrated Approach (Paperback)

Multicore and GPU Programming: An Integrated Approach (Paperback)

Author: Gerassimos Barlas / Publisher: Morgan Kaufmann

2014-12-05


GPU Computing Gems Jade Edition (Hardcover)

GPU Computing Gems Jade Edition (Hardcover)

Author: Wen-mei W. Hwu / Publisher: Morgan Kaufmann

2011-09-28


GPU Computing Gems Emerald Edition (Hardcover)

GPU Computing Gems Emerald Edition (Hardcover)

Author: Wen-mei W. Hwu / Publisher: Morgan Kaufmann

2011-01-24


Developing Virtual Reality Applications: Foundations of Effective Design (Hardcover)

Developing Virtual Reality Applications: Foundations of Effective Design (Hardcover)

Author: Alan B. Craig William R. Sherman Jeffrey D. Will / Publisher: Morgan Kaufmann

2009-07-01


Casual Game Design: Designing Play for the Gamer in ALL of Us (Paperback)

Casual Game Design: Designing Play for the Gamer in ALL of Us (Paperback)

Author: Gregory Trefry / Publisher: Morgan Kaufmann

2010-01-29


Game Feel: A Game Designer's Guide to Virtual Sensation (Paperback)

Game Feel: A Game Designer's Guide to Virtual Sensation (Paperback)

Author: Steve Swink / Publisher: CRC

2008-10-01


In Silico : 3D Animation and Simulation of Cell Biology with Maya and MEL (Paperback)

In Silico : 3D Animation and Simulation of Cell Biology with Maya and MEL (Paperback)

Author: Jason Sharpe Charles John Lumsden Nicholas Woolridge / Publisher: Morgan Kaufmann

2008-06-30


Mobile 3D Graphics: with OpenGL ES and M3G

Mobile 3D Graphics: with OpenGL ES and M3G

Author: Kari Pulli Tomi Aarnio Ville Miettinen Kimmo Roimela Jani Vaarala / Publisher: Morgan Kaufmann

2007-11-19


MEL Scripting for Maya Animators, 2/e (Paperback)

MEL Scripting for Maya Animators, 2/e (Paperback)

Author: Mark R. Wilkins Chris Kazmier / Publisher: Morgan Kaufmann

2005-07-01


Digital Modeling of Material Appearance

Digital Modeling of Material Appearance

Author: Julie Dorsey Holly Rushmeier François Sillion / Publisher: Morgan Kaufmann

2007-12-01


3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, 2/e (Hardcover)

3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, 2/e (Hardcover)

Author: David H. Eberly / Publisher: Morgan Kaufmann

2006-11-01


3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

Author: David H. Eberly / Publisher: Morgan Kaufmann

2004-12-17


3ds Max 2012 機械設計一看就會 (互動式多媒體影音教學DVD)

3ds Max 2012 機械設計一看就會 (互動式多媒體影音教學DVD)

Author: 新造數位 / Publisher: 博碩文化

2012-04-23


FLAG'S 創客‧自造者工作坊 -- Unity × 遊戲手把 虛實整合互動遊戲設計

FLAG'S 創客‧自造者工作坊 -- Unity × 遊戲手把 虛實整合互動遊戲設計

Author: 施威銘研究室 / Publisher: 旗標科技

2021-02-18


Flash 8 教學範本─遊戲設計

Flash 8 教學範本─遊戲設計

Author: 吳佳諺 / Publisher: 成大資訊

2006-02-27