Reading

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players (Paperback)
Author: Zack Hiwiller / Publisher: New Riders
2015-12-07

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Paperback)
Author: Steve Aukstakalnis / Publisher: Addison Wesley
2016-09-08

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
Author: William R. Sherman Alan B. Craig / Publisher: Morgan Kaufmann
2018-11-29

GPU-based Parallel Implementation of Swarm Intelligence Algorithms
Author: Ying Tan / Publisher: Morgan Kaufmann
2016-04-05

Multicore and GPU Programming: An Integrated Approach (Paperback)
Author: Gerassimos Barlas / Publisher: Morgan Kaufmann
2014-12-05

GPU Computing Gems Jade Edition (Hardcover)
Author: Wen-mei W. Hwu / Publisher: Morgan Kaufmann
2011-09-28

GPU Computing Gems Emerald Edition (Hardcover)
Author: Wen-mei W. Hwu / Publisher: Morgan Kaufmann
2011-01-24

Developing Virtual Reality Applications: Foundations of Effective Design (Hardcover)
Author: Alan B. Craig William R. Sherman Jeffrey D. Will / Publisher: Morgan Kaufmann
2009-07-01

Casual Game Design: Designing Play for the Gamer in ALL of Us (Paperback)
Author: Gregory Trefry / Publisher: Morgan Kaufmann
2010-01-29

Game Feel: A Game Designer's Guide to Virtual Sensation (Paperback)
Author: Steve Swink / Publisher: CRC
2008-10-01

In Silico : 3D Animation and Simulation of Cell Biology with Maya and MEL (Paperback)
Author: Jason Sharpe Charles John Lumsden Nicholas Woolridge / Publisher: Morgan Kaufmann
2008-06-30

Mobile 3D Graphics: with OpenGL ES and M3G
Author: Kari Pulli Tomi Aarnio Ville Miettinen Kimmo Roimela Jani Vaarala / Publisher: Morgan Kaufmann
2007-11-19

MEL Scripting for Maya Animators, 2/e (Paperback)
Author: Mark R. Wilkins Chris Kazmier / Publisher: Morgan Kaufmann
2005-07-01

Digital Modeling of Material Appearance
Author: Julie Dorsey Holly Rushmeier François Sillion / Publisher: Morgan Kaufmann
2007-12-01

3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, 2/e (Hardcover)
Author: David H. Eberly / Publisher: Morgan Kaufmann
2006-11-01

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
Author: David H. Eberly / Publisher: Morgan Kaufmann
2004-12-17